I’ve been enjoying Sid Meier’s Civilization since 1991 after I purchased a boxed copy on the mall to play on what I recall was a 486-66 although I don’t keep in mind the precise PC. It got here on floppies and I believe I purchased it at Electronics Boutique however I overlook. I nonetheless have my copy of Rome on 640K a Day.Civilization went by some up-and-down years. The primary 4 variations had been rock stable however then they acquired into the Name To Energy Years, and on cellular there was the Civilization Revolutions catastrophe. Lastly somebody determined to do deliver Civilization into the trendy age: full Steam expertise, expansions, and a first-class-citizen cellular model.Civilization VI is Civilization finished proper, and and it’s been a mammoth success. With two full expansions, many cultural expansions, and two full subscription runs with extra add-ons, the sport is phenomenal. The devs proceed to innovate on the underlying engine and I’ve been amazed how distinctive and totally different not solely the cultures (Mayans, French, and so forth.) are, but in addition how a lot situations and choices within the sport are radically diversified.I play on iPad, so no mods. The primary enlargement, Rise and Fall is my favourite, as Gathering Storm has a bit too many random disasters for my style.My StrategyI all the time construct a large financial system, which I discover to be a really virtuous cycle. I depends on three predominant operations.First, go gonzo for faith. Your mission is to get Tithe on your faith. Over the sport it will construct into an infinite earnings stream for you. It’s 1GP for each 4 followers within the sport. Your worst rival could possibly be feeding tons of cash into your coffers if you happen to convert his metropolis. Attempt to get that first apostle ASAP so you possibly can lock down Tithe.Second, get the steward and promote him to Surplus Logistics. Decide a metropolis and each metropolis ought to construct a commerce path to that metropolis. Even early on this will likely be +4 Meals for each metropolis in your sport, which is an excellent igniter to development and makes marginal cities very viable. Most of my video games have a commerce route from each single metropolis to Magnus’s metropolis. My coverage is so as to add business zones/markets/merchants as quickly as potential, after which as commerce routes expire, they’re reassigned to the most recent cities so everybody will get a development burst.And at last, the Owls of Minerva. That’s fairly apparent. If you may get Huge Ben en route, that’s nice, however actually when you get to 20-30K gold, the earnings from Grasp Plan piles up shortly and you’ll high out on the max 1,000gp fairly simply (or is that max solely in GS?)Why have a large financial system?To assist a large army.To all of a sudden fill your cities with jet bombers and trendy tank armies in a single flip. Useful for both protection or offense.To speed up development by shopping for district buildings. Significantly the primary degree ones (markets, libraries, and so forth.) are low-cost one you’re hauling in 1-2K GP per flip. As a substitute of ready to get a Nice Individual to “immediately builds a workshop and manufacturing facility” you will be your personal Nice Individual.To redistribute meals effectively by Suplus Logistics. Later the Collectivization civic provides you with a +4 Meals for all commerce routes (!), so that you’ll get +8 Meals in each metropolis.Later when you have to construct a surprise or one thing, you possibly can transfer all merchants to a metropolis and concentrade manufacturing, and so forth. Or if you happen to want money, swap to commerce routes with overseas cities.I’ve crushed the sport on Deity. Principally now I play a number of rungs down extra for enjoyable, or down at Warlord/Prince if I simply wish to attempt a brand new civ or plan.